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Station · Suborbital Hangars

Where the Division sleeps, eats, and launches.

Charon-side dry-dock. Mixed berths. One table. Six gates. The kit you are issued and the hull you are required to take. Walk it before you enlist. You will walk it after.

Living · Decks A–C

You keep a berth. The ice keeps you.

Four hundred souls at the Hangars. Mixed decks. Warden Lyra's article: no one inspects a berth without the occupant's light.

Mixed-species crew quarters carved into nitrogen ice, copper lamps lighting stacked berths and heat-nests

The Marshal's cabin sits above the dry-dock. The Quiet Deck is for Doctrine, not for rank. Overflow sleeps in the crawler yard when freeze-storms pin columns to the ice. Nobody gets a palace. Everybody gets a lamp.

Berths
400
Decks
A / B / C
Overflow
Yard + Apron
Rule
Own light
  • Human

    Deck A · Stacked berths

    4 to a cell · Bunk, wool, one lamp

    Surveyors still sleep the way they worked: stacked, close, one locker, one filament lamp. The ice does the rest. Privacy is a curtain of gold cloth, not a door.

  • Arcturian

    Deck B · Quiet cells

    1 to a well · Standing light-well

    They do not lie down. They rest in a vertical well of cold light until the current steadies. One occupant. No bunk. Recruits who talk in a well do not last Doctrine.

  • Reptilian

    Deck C · Heat-nests

    6 to a nest · Shared stone warmth

    Corsair holds were cold on purpose. Defectors sleep on heated stone in a ring, heat-core plates charging overnight. Shared warmth is not weakness. It is how they stayed alive long enough to turn.

Bays 1–4 · Dry-dock

The Hangars are still standing.

Charon-side. Open face. Ice-weld the doors if the wind shears. This is the flag posting and the last dry-dock before the Kuiper dark.

Suborbital hangar bay opening onto Charon, crawlers and snowmobiles under copper gantries

Bays 1–3 hold crawlers and the column. Bay 4 is skiffs. Armor's yard sits through the inner lock — Keth-Ra's hulls, not visitors. When Tombaugh burned, this roof held. It is still the roof.

Bays
4 live
Face
Charon
Doors
Ice-weld
Flag
Dry-dock

The long table · Supply

Nothing eats unless the column eats.

Brask's rule. One hall. Mixed crews. Nutrient vats, not a restaurant. The window looks at Charon so nobody forgets where they are.

Communal dining hall with long copper tables, mixed crews, and ice windows onto Charon

It does not close in a freeze-storm. Rations are sol-cycle, weighed the same for Marshal and recruit. Steam is the only weather allowed indoors. If you skip a meal to look busy, Supply will find you.

Seats
180
Service
All sols
Law
One table
Window
Charon

Gates · Flight deck

You have a posting, or you don't.

Six gates. Columns form here. Recon leaves from Gate Silent. There are no tickets. The concourse is a throat — you pass through it on the way to the ice.

Ice-and-copper flight concourse with operators walking toward snowmobiles under orange aurora

Snowmobiles stage on the outer apron. Skiffs take the high door. If the grid is singing, Nyx holds the floor and nobody launches until the note is true. Walk it once before you enlist. You will walk it a hundred times after.

Gates
6
Silent
Recon
High door
Skiffs
Hold
If grid sings

Operator kit · Quartermaster

What you carry is who you are on the ice.

Three kits. Mixed crews, not mixed gear. Brask issues by species and posting. You do not borrow a seer's cloak. You do not skip the heat-core if you have scales.

Human operator in full Pluto surface cold-kit with copper harness and ice visor

PWD-H/S · Ice · Wiring · Column

Surface cold-kit

Wet mass 22.9 kg wet

The suit the first surveyors finished by hand. Two-layer nitrogen shell, ice-weld seams, visor that cuts Charon-scatter. You carry wire because the job is the wire. The rifle is last.

  • Nitrogen cold-shell

    Two-layer, ice-weld seams, gold-trim harness

    8.4 kg

  • Ice visor

    Dual-spectrum. Filters orange Charon scatter

    1.1 kg

  • Filament spool pack

    400 m live wire. Sings if the span is wrong

    6.2 kg

  • Climbing irons

    For tower faces and unfinished spans

    1.8 kg

  • Compact coil rifle

    Last resort. Surface does not hunt

    3.4 kg

  • Sol pouch

    Ration, oath card, copper patch, one flare

    2.0 kg

Fleet · Required hulls

You do not walk the meridian.

Five hulls the Division will actually issue. If the posting names a vehicle, you take it. If the ice is wrong, you take two.

  • Column of copper snowmobiles crossing Pluto ice toward distant towers

    Surface Ops · First Column

    Column sled

    The snowmobile the surveyors rebuilt from scavenged crawler parts. Three-up. Open cockpit. Runs under lightning if Rourke says it does. This is how a tower gets a crew.

    Crew
    3
    Range
    80 km ice

    Required whenAny surface posting. Freeze-storm: two sleds or you do not go.

  • Tracked copper ice crawler on a nitrogen plain under Charon

    Heavy Armor · Ice Hull

    Ice Hull crawler

    Keth-Ra's stolen Corsair shock hull, rebuilt for ice, not for taking. Treads pack nitrogen snow. When a tower is the target, the hull puts itself in front.

    Crew
    8
    Range
    40 km / storm-hold

    Required whenTower defense, freeze-storm rescue, any Corsair contact.

  • Copper-and-ice suborbital skiff in a hangar bay with mixed crew on the ramp

    Hangars · High Door

    Suborbital skiff

    Short wings, filament engines, no theatre. Hops the Charon face, skirts low orbit, brings wounded and copper. Bay 4 only. Ice-weld the doors before you light it.

    Crew
    2 + 6
    Range
    Charon hop / orbit skirt

    Required whenMedevac, Charon-side resupply, Marshal movements.

  • Filament tractor laying a glowing ice-blue plasma wire across Pluto toward unfinished towers

    Grid · Filament

    Filament tractor

    The machine the Division is named for. Spool drums, live wire, two operators. It lays the note Nyx hears. If the grid is singing back, you stop the tractor.

    Crew
    2
    Range
    Span length

    Required whenAny new span, any cut span, any tower lighting.

  • Slim pale recon sled alone on a dark Pluto meridian under a huge sky

    Recon · Silver Thread

    Ghost runner

    One seat. No lamps except a filament stripe. Sable's people are meant to be seen last. Marks pirate caches, walks defectors in, brings back names of unfinished spans.

    Crew
    1
    Range
    Far meridian

    Required whenFar meridian, silent plot, defector escort, cache hunt.

At the Threshold

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