Station · Suborbital Hangars
Where the Division sleeps, eats, and launches.
Charon-side dry-dock. Mixed berths. One table. Six gates. The kit you are issued and the hull you are required to take. Walk it before you enlist. You will walk it after.
Living · Decks A–C
You keep a berth. The ice keeps you.
Four hundred souls at the Hangars. Mixed decks. Warden Lyra's article: no one inspects a berth without the occupant's light.

The Marshal's cabin sits above the dry-dock. The Quiet Deck is for Doctrine, not for rank. Overflow sleeps in the crawler yard when freeze-storms pin columns to the ice. Nobody gets a palace. Everybody gets a lamp.
- Berths
- 400
- Decks
- A / B / C
- Overflow
- Yard + Apron
- Rule
- Own light
Human
Deck A · Stacked berths
4 to a cell · Bunk, wool, one lamp
Surveyors still sleep the way they worked: stacked, close, one locker, one filament lamp. The ice does the rest. Privacy is a curtain of gold cloth, not a door.
Arcturian
Deck B · Quiet cells
1 to a well · Standing light-well
They do not lie down. They rest in a vertical well of cold light until the current steadies. One occupant. No bunk. Recruits who talk in a well do not last Doctrine.
Reptilian
Deck C · Heat-nests
6 to a nest · Shared stone warmth
Corsair holds were cold on purpose. Defectors sleep on heated stone in a ring, heat-core plates charging overnight. Shared warmth is not weakness. It is how they stayed alive long enough to turn.
Bays 1–4 · Dry-dock
The Hangars are still standing.
Charon-side. Open face. Ice-weld the doors if the wind shears. This is the flag posting and the last dry-dock before the Kuiper dark.

Bays 1–3 hold crawlers and the column. Bay 4 is skiffs. Armor's yard sits through the inner lock — Keth-Ra's hulls, not visitors. When Tombaugh burned, this roof held. It is still the roof.
- Bays
- 4 live
- Face
- Charon
- Doors
- Ice-weld
- Flag
- Dry-dock
The long table · Supply
Nothing eats unless the column eats.
Brask's rule. One hall. Mixed crews. Nutrient vats, not a restaurant. The window looks at Charon so nobody forgets where they are.

It does not close in a freeze-storm. Rations are sol-cycle, weighed the same for Marshal and recruit. Steam is the only weather allowed indoors. If you skip a meal to look busy, Supply will find you.
- Seats
- 180
- Service
- All sols
- Law
- One table
- Window
- Charon
Gates · Flight deck
You have a posting, or you don't.
Six gates. Columns form here. Recon leaves from Gate Silent. There are no tickets. The concourse is a throat — you pass through it on the way to the ice.

Snowmobiles stage on the outer apron. Skiffs take the high door. If the grid is singing, Nyx holds the floor and nobody launches until the note is true. Walk it once before you enlist. You will walk it a hundred times after.
- Gates
- 6
- Silent
- Recon
- High door
- Skiffs
- Hold
- If grid sings
Operator kit · Quartermaster
What you carry is who you are on the ice.
Three kits. Mixed crews, not mixed gear. Brask issues by species and posting. You do not borrow a seer's cloak. You do not skip the heat-core if you have scales.

PWD-H/S · Ice · Wiring · Column
Surface cold-kit
Wet mass 22.9 kg wet
The suit the first surveyors finished by hand. Two-layer nitrogen shell, ice-weld seams, visor that cuts Charon-scatter. You carry wire because the job is the wire. The rifle is last.
Nitrogen cold-shell
Two-layer, ice-weld seams, gold-trim harness
8.4 kg
Ice visor
Dual-spectrum. Filters orange Charon scatter
1.1 kg
Filament spool pack
400 m live wire. Sings if the span is wrong
6.2 kg
Climbing irons
For tower faces and unfinished spans
1.8 kg
Compact coil rifle
Last resort. Surface does not hunt
3.4 kg
Sol pouch
Ration, oath card, copper patch, one flare
2.0 kg
Fleet · Required hulls
You do not walk the meridian.
Five hulls the Division will actually issue. If the posting names a vehicle, you take it. If the ice is wrong, you take two.

Surface Ops · First Column
Column sled
The snowmobile the surveyors rebuilt from scavenged crawler parts. Three-up. Open cockpit. Runs under lightning if Rourke says it does. This is how a tower gets a crew.
- Crew
- 3
- Range
- 80 km ice
Required whenAny surface posting. Freeze-storm: two sleds or you do not go.

Heavy Armor · Ice Hull
Ice Hull crawler
Keth-Ra's stolen Corsair shock hull, rebuilt for ice, not for taking. Treads pack nitrogen snow. When a tower is the target, the hull puts itself in front.
- Crew
- 8
- Range
- 40 km / storm-hold
Required whenTower defense, freeze-storm rescue, any Corsair contact.

Hangars · High Door
Suborbital skiff
Short wings, filament engines, no theatre. Hops the Charon face, skirts low orbit, brings wounded and copper. Bay 4 only. Ice-weld the doors before you light it.
- Crew
- 2 + 6
- Range
- Charon hop / orbit skirt
Required whenMedevac, Charon-side resupply, Marshal movements.

Grid · Filament
Filament tractor
The machine the Division is named for. Spool drums, live wire, two operators. It lays the note Nyx hears. If the grid is singing back, you stop the tractor.
- Crew
- 2
- Range
- Span length
Required whenAny new span, any cut span, any tower lighting.

Recon · Silver Thread
Ghost runner
One seat. No lamps except a filament stripe. Sable's people are meant to be seen last. Marks pirate caches, walks defectors in, brings back names of unfinished spans.
- Crew
- 1
- Range
- Far meridian
Required whenFar meridian, silent plot, defector escort, cache hunt.
